Duck, Saracen, and the mysterious woman lay on top of a hill facing the Unnamed's fortress. The dark clouds in the sky and the smell of oncoming rain gave a cynical mood to their situation. Their dull ponchos were soaked by the grass dew.
"Yep, there they are, looks like they're taking photos" said Saracen, binoculars still raised to his eyes. "China sure doesn't look good in a poncho."
"Good, that means the disguise is working," Duck replied. "Were's Fletcher? He should be back by now."
As if he had heard, the spiky porcupine popped up right beside the group, giving the three quite a shock.
"Speak of the devil," the woman muttered.
"I've given everyone their ponchos," said Fletcher, seeming a bit too eager for what they were about to do. "When do we head off?"
"In a minute. When team Alpha successfully get inside then you can teleport us down," said Saracen, still looking through the binoculars.
"Which one's that?" Fletcher asked.
"Which one's what?"
"Which teams is team Alpha?"
At this, Saracen put down his binoculars and turned to look at Fletcher. "Really? You're asking this now?"
"Well I was just listening for the team I was in, and kind of zoned out for the rest."
Saracen turned back to the fortress with an exaggerated sigh, and pointed down to Valice, Dexter and China. "They are team Alpha. And we are team Charlie, in case you wanted to know."
"Ah, right," was the only thing Fletcher said.
The three small specks of team Alpha headed through the main gates into the Unnamed's castle, casually strolling by the followers on guard.
"My God, they are thick," said Duck. "The Unnamed should really hire some better henchmen."
"Don't complain, we want them to be that way," the woman replied.
"Okay Fletcher," Saracen said. "Take us down."
At the back end of the fortress was a large drain pipe, just tall enough for them all to walk in un-hunched. The slimy sludge at their feet, the flickering light of the fire at Duck's hand, the incredible stench of God-knows-what, and the unceasing complaints flowing out of the woman and Fletcher's mouth lead to a horrendous and awful experience.
"There's a manhole up ahead," stated Saracen, using his concealed power. "No one's guarding it, only cameras that Sam can turn off, and it head's straight to the Unnamed's office."
"Is he in there?" Duck asked, receiving a nod in return. "Then what about the desolation engine? Do you know where it is?"
"It's in a bigger room past the office."
Duck stayed quiet at this, the pong restricting the amount of times he should open his mouth, so he just nodded.
They arrived at the manhole which had a convenient ladder that rises out of the muck. Duck took his phone out of his pocket and texted Sam: 'Turn the cameras off now.' And then he texted Valice: 'You're ready to go and attack the Unnamed.'
"Can we hurry up and get out of here?" Fletcher moaned. "I swear, if I'm smelling like this for the next month, I will literally kill someone."
"Just shut up already Fletcher. We're not leaving until all the cameras are off," said Saracen.
The plan was that team Alpha would fight the Unnamed and Lord Vile, also causing a distraction for Duck's team, team Charile, to get through to the desolation engine. Meanwhile, team Beta will be lousily infiltration from the east side of the fortress, been the decoy. Delta will be distracting from the skies, grabbing the attention of the followers who will never be able to strike them down. And team Echo will be at the control room, turning off cameras and alarms where necessary.
'Yep, all off,' came the reply from Sam.
Duck turned and gave a curtly nod to the group, then started to climb. He slid the manhole cover to the side and peeked out. On the surface was a small courtyard containing crates, barrels and numerous other insignificant objects. No one was around. After the other three had come back up to the surface, Saracen took the lead and headed down a corridor with the rest following in single file. The corridor was well lit with torches in brackets along the walls. The floor was covered in a crimson red carpet that reminded Duck of Hollywood.
"Should we take our shoes and socks off," suggested the woman. "We would be leaving noticeable footprints if we don't."
"Good point," said Duck and they all did just that.
After a minute of walking in there bare feet, Saracen stopped and turned to face the team. "There's an intersection up ahead," he whispered. "There are henchmen to the left and right so you have to teleport us across the gap, Fletcher"
Fletcher nodded, not daring to make a sound. He glanced down the corridor to see where to teleport to, then raised his hands. Everyone took one, which was confusing, because he only has two hands, and in a instant there were on the other side. The whole process was done without a sound.
Saracen started creeping down the corridor again, and Duck, Fletcher, and the woman followed.
They then arrived at a T intersection, where the sounds of fighting were echoing out of the door in the middle of the hallway.
"That's Alpha in there," Saracen stated. "Now all we have to do is get in there, sneak around without being noticed, and get through to the other room."
"You make it sound so easy," the woman sarcastically said.
"Well that's because it is," said Fletcher, gaining the attention of the rest of the group. For some reason, he did not decide to explain, and headed to the door. Be bent down, pressing his eye on the keyhole. "Doesn't look too good in there," he said before disappearing without warning. Before any of the others could react, Fletcher was back.
"What the hell did you just do?" Saracen barked at him.
"I peeked through the keyhole to the other door," Fletcher simply said.
"And did anyone see you?" asked Duck.
"Not that I know of."
"Oh, well, good work then."
"Thanks. Always love been constructive," Fletcher said with a grin. "Right, all hold hands and I'll teleport you all to the desolation engine."
The team did as they were asked, and in an instant, there they were.